Meeting+with+Joe

Think Lizzie Maguire...could the cartoon selves interact with real self?

Problem area too broad? Learning objectives need to be more clear

Energy could be a unifying theme...where do they come from in nature? what are alternatives?

The episode we choose to create should really demonstrate our theme clearly, though it may be ok to keep broad environmental stewardship towards action as the theme if we see this as a long term, ongoing series.

Outreach effort, partner with a company that makes the outdoor/wild playgrounds, and use the Build a Bear model to get kids into designing playgrounds for their own communities.

Using the playground components as magical tools...slide for transportation, plexiglass looking glass (telescope?)

Don't need to do the "pilot," we can talk about an episode down the line, and provide brief intro about what viewers will already know about the show.

If it turns out that the playground is the major setting, it may be confusing to make the episode we concentrate on also playground related.

An ideal episode to show off concept might be one where the kids can try a couple of different things, then see the real live kids doing a version of it...showcase that we can experiment in the animation space and use it to make change in real life.

Forest fires? Not all are bad, some are natural. But when you go camping with your family (as you should!) you have to be careful with fire. Deforestation issues.

Composting, growing your own food. Roof gardens, community gardens, growing strawberries in a barrel...you don't necessarily need a lot of space.

Really underline in the proposal, we are strongly positioned to carry the experience from the show and web to real world and back again, because we are modeling that on the show.

Can have "fantasy" portion of proposal where we talk about further development of other features/content, like iPhone applications.

Think about organizing web response by having kids choose a character to identify with, send their help or ideas to.

One way to demonstrate depth is to develop characters that have different takes or responses. What they are interested in, what gets them going.

Thinking about needs...what is the strongest, most persuasive way to frame the problem that we have a response to. Resistances and how the project circumvents, goes over them...needs or rationale?

Formative evaluation: concentrate on playground...what do kids like at the playground, what would they like to do at the playground that they can't now.

Should be able to describe learning goals/main theme in a sentence.